Help Translate NMS Optimizer: Join the Team
Help Translate the NMS Optimizer
Analytics show visitors from all over the world, and I'd love to make the optimizer accessible to the global No Man's Sky community — and that's where you come in.
How You Can Help
I'm looking for bilingual players to help proofread and refine the Spanish, French, German, Portuguese, and Italian localizations, or to contribute new languages with strong NMS player communities.
You don't need to be a professional translator — just fluent, familiar with No Man's Sky in your language, and willing to help out. While AI-assisted translations provide broad coverage, bilingual players are invaluable for catching subtle phrasing issues or verifying exact in-game terminology. You'll be credited (or remain anonymous if you prefer).
Most strings are short UI labels, tooltips, or fun status messages.
How to Contribute
The easiest way to contribute is directly through GitHub. You don't need to know how to code to suggest a better translation:
- Find the file: All localization files live in
/public/assets/locales/[language_code]/:translation.json: Locale Bundle containing UI labels, catalog names, tooltips, and page metadata.*.md: Localized Route Documents for full-page guides and dialogs (About, Instructions, etc.).
- Edit directly on GitHub:
- Open the file for your language (for example,
/public/assets/locales/es/translation.json). - Click the Pencil icon (Edit this file).
- Make your changes.
- Click Commit changes... and GitHub will walk you through opening a Pull Request.
- Open the file for your language (for example,
Supported Languages
We currently support:
en(English - Source)es(Spanish)fr(French)de(German)pt(Portuguese)it(Italian)
If you'd like to add a new language, open an issue or pull request with a folder using its ISO 639-1 code.
Notes
- Canonical Game Terms: Platform, technology, and module names should match Hello Games' official localized in-game text rather than literal translations of the English names.
- Interpolation: Keep tags such as
<1></1>,<strong></strong>,<icon/>, and placeholders such as{{techName}}intact so dynamic UI formatting continues to work.
Thanks for helping make the No Man's Sky Technology Layout Optimizer better for everyone!